I'm working on a few different designs right now. Some are fairly strictly prototype-based, others very freelanced. And the freelanced ones are a little easier. Here's what I mean:
In one design, for example, the real-life branch upon which the layout is based fits reasonably well into the somewhat challenging available space. And there's a terrific long stretch where a yard would fit so perfectly.
Unfortunately, it's not at all close to the relative location where the actual yard was located in real life. And no amount of contortion and contrivance magically transform the real-life branch. The design is working out OK in the end, but it's been a lot of work (most of it enjoyable).
On one of the freelanced projects, by contrast, I can move the yard to the best spot in the space relative to the room, to staging, and to other desired features. Because I have seen enough segments of real-life railroads and learned about how they work, I have a good foundation of knowledge for making the judgments about plausible locations for the various elements.
And that's the key -- for a neophyte without some background knowledge, freelance designs are more difficult to get right. So in that light, maybe the "Prototype is Easier" conventional wisdom is correct much of the time.
Programming note: Now that Fall is nearly here and readers' thoughts are turning back to model railroading, I'll be publishing blog updates more often again.
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